Yes, the rumours are true: this year I signed an eight-book deal with Bonnier Publishing. It’s an exciting development because, well, it means I have a job for another four years! The first six books will be the Spellslinger series which will come out under the Hot Key imprint.
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Playing with Lemurs
My wife and I visited South Africa in August and did all the things one does: walked with lions, met elephants and assorted other animals, and I bungee jumped for the first time. Lots of wonderful things to do in South Africa. Of course, I spent the first week in the hotel room re-writing the same 5000 words of Saint’s Blood over and over again while my wife was at an International library conference.
Traitor’s Blade shortlisted for Gemmell Best Debut
I was truly honoured that Traitor’s Blade was one of the finalists for the David Gemmell Morningstar award for Best Debut. Being on a list with authors like Kameron Hurley was a big honour. Brian Staveley’s The Emperor’s Blades deservedly got the win.
Turmoil & Tribulation in Series Fantasy: Why Authors Torment Your Favourite Characters
I slammed down my copy of George R. R. Martin’s Storm of Swords on top of the bed. It bounced. “That son of a—”
“Please stop yelling at the book,” my wife said, nose-deep in a different, less contentious novel. “The author can’t hear you.”
“He’s killed off another of my favourite characters,” I complained.
“Yes, well, that’s terrible of him.”
I took in a deep breath—a necessary preparation for the lengthy speech I was about to deliver—“What’s worse, I didn’t even like that character in the first place! But then damned George R.R. Martin went and made me like the character and then boom! Killed ‘em off right in front of me.”
I imagine some variation of my rant has been repeated by fans of A Song Of Ice and Fire the world over, always ending with the same question: why do authors insist on tormenting and even murdering our favourite characters?
The Need for Escalating Failures

Think of some of your favourite literary characters. What is it about them that you love? I don’t mean the simple, surface attributes like being witty or clever or attractive. I mean the things that will keep you reading page after page to find out what happens to them. Is it their willingness to sacrifice everything for love? Their ability to stand up to even the worst bullies? Whatever those qualities are, chances are they can only really be seen when the character is facing serious adversity.
But can a character who never fails really be brave or determined? How can we find a character’s inner strength compelling unless we’ve first seen them fail? Falcio val Mond, the protagonist of Traitor’s Blade, starts the novel having already failed many of the most important people in his life. His determination to follow his ideals is only interesting because of the way those ideals have failed him in the past. It’s only through watching the character lose—and lose big–that we can rejoice when he finally succeeds.
But what happens after that final victory when we move onto the next book in the series? Will you, as a reader, really be as emotionally engaged if the next failure the protagonist experiences is no worse than the ones you’ve already seen them overcome in the previous book? The answer, of course, is no. And this means that things have to get harder. The emotional stakes have to get bigger, and the failures have to get worse.
The Need for Increasing Torment

The only people who enjoy tormenting the things they love are psychopaths and writers. In fact, the term ‘enjoy’ is probably a bit off here. I suppose it’s more that the writer feels they have a duty to torment their characters. Now that I think of it, I’m not sure if this makes writers better or worse than psychopaths…
There’s a long sequence of scenes that take place in Knight’s Shadow which will, I suspect, shock a few people. I didn’t write them to be shocking, it’s just that, well, that’s how they turned out. See, if you like Falcio as a character then it’s at least in part because you feel a connection to his ideals. But at the root of ideals are real experiences—often terrible ones—that shape our ideas about the world. To get to the absolute core of Falcio, I needed to strip him down to the point where there was nothing left except that first, fundamental piece of him that couldn’t be taken away.
So while failures are a crucial part of the plot, torment—the internal pain that comes as a result of those failures—is vital for character. This, too, becomes more difficult with a sequel. If your beloved character has emerged from his first adventures stronger than before, then the internal pain they experience has to be commensurately higher the next time around.
The Necessity of Death

So after all that, why in the world would any author kill off a character that fans enjoy? Considering how much work it takes to make people like them in the first place, why would any writer do such a foolish thing?
The simple answer is that, at a certain point, a character has finished their journey. They no longer have a tale of their own to tell, they no longer reveal anything about the world they inhabit, and their continued presence dilutes the overall story. At that point the author is faced with a question: should I simply disappear this character (have them move, retire, or otherwise leave the stage)? Or do they have the ability to dramatically impact other characters who do have a story to tell? If it’s the latter, then some radical shift is likely required, either through death or turning towards a darker side.
As a writer, part of my job is to wring every possible ounce of dramatic potential from my characters. If that comes from them living, great. If it comes from them dying…bring on the guillotine!
Addendum: The Necessity of Life

“So that’s why I’m going to kill him off,” I told my editor, the esteemed Jo Fletcher.
She thought about it for all of a second. “No, you damn well aren’t.”
Okay, she didn’t say it exactly that way. In fact, she never actually forbids me from killing off a character, but she has moved me away from killing off specific characters at various points in the series. The details of the conversations change but the essential question is always the same: “Have you said everything you want to say with that character?”
That, kind readers, is the one and only reason to keep a character alive: when they still have important things to say.
Note: I originally wrote this for LizLovesBooks.com in 2015
The Music of Traitor’s Blade
By far the most common question you get asked as an author is “where do your ideas come from.” Of course, my ideas come from the same places as your do: the crazy parts of your brain intersecting with the crazy parts of the world around you. Human brains are hard-wired to find patterns even when there are none and those little synaptic misfires are part of what makes us creative beings.
Now, the question I never get asked is, “where do you get your groove from?” Maybe this sounds like a silly question. After all, books don’t have a groove, do they?
Think about those big moments in a story when you’re eyes are racing across the page to find out what comes next and, if the author is doing their job, every line moving the story at the perfect speed for the action taking place. Remember back to one of those heart-rending passages where your eyes suddenly freeze on the last three words of a sentence that hold you there as the implications of an emotional turnaround hits you. That strange, almost magical timing is pacing. It’s rhythm. It’s groove. My first experiences with storytelling were as a touring musician, so I often go back to music for the inspiration in finding the right pacing for key scenes in the books I write. Here’s a few that helped put Traitor’s Blade onto the page.
Kest’s Fight Song: Mirando by Ratatat
Being a swashbuckling adventure tale, Traitor’s Blade has a lot of swordfights, battles, and other action scenes. Falcio, Kest, and Brasti are very different sorts of fighters and finding their pacing came in part by listening to songs that just seemed to match the tempos of their duelling styles.
The hardest people to fence are the ones with unusual and unpredictable timing and this odd piece of electronica has a rhythm that helped me conceive of Kest’s fluid style. There are little beats within beats and the rests between some of the notes are just the kind of stuttering style that would throw an opponent off in a swordfight.
Falcio’s Fight Song: You Know My Name by Chris Cornell
This was the song from the opening credits for Casino Royale and there’s a kind of dramatic aggression in the shifts between verse and chorus that always make me think of Falcio’s habit of thinking through the first beats of a fight and then launching into fierce attacks. It also inspired the opening beats to Falcio’s first fight in Rijou where he starts making Shiballe’s thugs anxious by repeating ‘You know my name’ over and over.
Brasti’s Fight Song: Cobra Style by Teddybears (featuring Mad Cobra)
This is an odd one musically but it works at a tempo that’s just a bit faster than rock songs normally follow. It’s also got these great bouncy moments where I always envision Brasti drawing, knocking, and firing arrows one after another. The lyrics are terribly sophisticated but, you know, neither is Brasti.
Chaotic Battle Theme: Walkie Talkie Man by Steriogram
This is my favourite everything’s-gone-to-hell song. The verse lyrics are sung too fast to make sense of and gives me the sense of three guys trying to tell each other what’s happening in the middle of a chaotic battle.
Sneaking Song: Lifting the Building by David Holmes
Originally from the Ocean’s 12 soundtrack, this bongo-fueled instrumental evokes a group of intruders sneaking their way into danger.
The Dashini Song: Baghdad by Jesse Cook
The opening has an odd combination of Spanish, Middle Eastern, and an almost cowboy showdown kind of sound to it that gives the sense of suddenly realizing you’re in the wrong place at the wrong time. There’s a sinewy woodwind playing that made me thing of the snake-like movements of the Dashini stilletto blades.
Falcio’s Last Chance for Happiness: Island in the Sun by Weezer
It was listening to this song that made me realize Falcio needed to get one last chance at happiness only to refuse it because his quest wasn’t done. The reference Ethalia makes to a small island off the coast of Baern comes from this tune.
Riding Into Battle: Count on my Love by Liz Phair
It might be a little sappy, but I can’t hear this song without imagining Falcio riding hard and fast to try to save Aline’s life.
The Mystery Song:
There’s another song that inspired a phrase used in Traitor’s Blade written by a somewhat obscure early 1990’s band known for fusing rockabilly, latin and reggae. If you find a track listing from their sole album you’ll immediately know which song it is!
Note: I originally wrote this for Civilian Reader back in 2014.
5 Tips For Fight Scenes
Fight scenes are dangerous territory for writers. On the surface, they seem as if they’re guaranteed to keep the reader glued to the action in the same way as they often do at the movies. In reality, though, readers tend to skip over fight scenes – skimming the long, tedious, blow-by-blow descriptions in favour of getting back to the dialogue and character-driven drama that truly engages them in the story.
My novel, Traitor’s Blade, is a swashbuckling fantasy in which fight scenes are a crucial part of the storytelling. This means having to ensure that every piece of action is vital and engaging; it means that every duel must draw the reader in and not let them go until the end. So how do you keep the pacing, flow, and more importantly, the drama moving forward with so many fights?
1. Make every fight advance the plot
No matter what you might think, violence is actually boring. Watching two hulking brutes bash at each other with clubs isn’t interesting. Only when one of the brutes is smaller, weaker, and trying desperately to stay alive long enough to let his people know that the enemy is coming does the action start to matter to the reader. But don’t just think in terms of climactic battles or killing off enemies. Sometimes the fight provides a crucial piece of information about the antagonist such as a particular type of cut they make that could explain the wounds on a victim the protagonist discovered in the previous chapter. The fight might also wound your protagonist, slowing them down in later scenes and giving you a chance to make their lives harder and therefore increase the suspense.
2. Reveal character through action
The way your protagonist fights – and when they choose to fight or walk away – tells the reader a great deal about them. Your hero might be a skilled but retiscient warrior or they could be an amateur but with a bloodthirsty streak that comes out when confronted with violence. But don’t just stop with your protagonist or their opponents. Think about what the action reveals in those watching the fight. Does the seemingly helpful mentor figure suddenly become enraptured watching the blood flow? Do the innocent bystanders just sit there or do they scramble to help? Fight scenes that reveal character are by far the most compelling ones for readers – they get to investigate your characters by seeing how they deal with violent situations, allowing you to follow that classic dictum of modern writing: show, don’t tell.
3. Your fight scenes must fulfill the promise of your book
Traitor’s Blade is a swashbuckling fantasy so every fight has to give the reader some of that sense of wonder they first encountered watching classic adventures like the old Errol Flynn and Douglas Fairbanks films. But perhaps your genre is gritty historical fiction. If so, the last thing you want to do is break suspension of disbelief. You have to carefully ensure that the weapons and fighting styles are true to your era (note: this doesn’t mean you can’t have a longsword in the 18th Century since they were around for long periods of time after their proper era, but you can’t have King Arthur swinging a rapier around in 6th Century Britain!)
4. Make every fight unique
I read a YA fantasy recently in which almost every fight involved the main character jumping up and spinning in the air to kick opponents in the face (usually two or three.) Regardless of how unrealistic this would be (after all, realism only matters if it’s part of the promise of your book), the fact is you probably couldn’t remember one fight from another. By contrast, think of a movie like The Princess Bride, in which every fight is special – every conflict is resolved using different means, whether trickery or skill or simply iron-willed determination.
5. Let the reader choreograph the action
If you describe every action of the fight, not only will you bore the reader but your pacing and flow will fall apart. So think of your job not so much as having to meticulously choreograph the fight but rather to give the reader enough insight into the action that they can build the scene in their minds. Show them early on in the fight how each weapon moves through space—make that vivid and visceral. Make the reader feel as if they could actually pick up that weapon and defend themselves even just a little bit. Then you’re free to focus on the character’s actions and reactions—making them distinct, personal, and emotionally motivated just as you do with their words. The reader will then be able to fill in the action while you describe what your characters are saying, what they’re thinking, and what’s showing on their faces. In other words, help the reader to choreograph the fight so that you can spend your time on the drama. This also lets you vary the length of your fight scenes, which helps to keep them from becoming predictable. In Traitor’s Blade there are fights which span an entire chapter and others which are told in four lines.
Think of it this way: violence is dialogue. Make your fights into a conversation spoken with actions in which the real conflict is happening in the hearts of the characters and in which the reader themselves are helping to tell the story.
Note: This article originally appeared in Writer’s Digest back in 2014.
The Sword on the Stage and the Page
Note: I originally wrote this for ScienceNow.com back in 2014.
Human beings have a complicated relationship with the sword. On the one hand, it’s an instrument of violence with a long history written in blood. Yet it also has the capacity to mesmerize us with the beauty of its varied forms and the way a blade can dance in the air. To watch a sword being skillfully wielded is to see both the brutishness and the elegance in our natures. I’ve had the fairly rare opportunity to choreograph sword fights both for the theatre and in print as part of my fantasy novel, Traitor’s Blade, and so I’m sometimes asked about the difference in working with the two different mediums.
Every choreographer and every writer has their own process for developing a fight scene, but I always start from a basic premise:
Violence is boring.
There are so many fights, stabbings, murders, and assorted forms of torture in media these days that it’s easy to confuse violence with drama. But violence isn’t any more inherently dramatic than ordering coffee. Don’t believe me? Imagine two martial artists walking into a room. Neither one has any expression on their faces. They begin fighting – punching, kicking, jumping, spinning – with speed and precision. They whirl around each other for a few minutes and then one man successfully subdues the other and breaks his neck. Do you care whether it was character A who killed B or B who killed A? Is there anything dramatic in the outcome?
Now instead imagine an elderly woman walking into a coffee shop. She stumbles along with her walker, barely able to make it from the door to the counter. The ravages of the cancer in her bones make this simple trip – one she’s done a thousand times before – the last before she will move into the hospice that will house her for the paltry remaining days of her life. The little moments of this journey – saying hello to the young man behind the counter, choosing which coffee to buy, opening her purse, making the last purchase she’ll make for herself – are the memories she’ll take with her. It’s not much, but it’s everything that’s left. But the man behind her in line is annoyed. The old woman is taking too long and he’s sick of coming into this damned coffee shop on the way to work every day only to end up being late for a meeting because of some old codger holding up the line. He starts to rush her. He’s loud and he’s angry and all this old woman wants to do is shuffle away, with her walker, away from the counter and out of the shop. Sensing she’s about to leave, the man begins to push past her with a perfunctory “excuse me.” But the old woman turns. Just in that moment she turns to this man who threatens her with nothing more than his bluster and angry words and she says “no.” The fight begins.
That emotion you’re starting to feel is driven by the drama of the situation, and your anticipation to see what comes next emerges from the second premise:
The best fights are about character, not plot.
The mechanisms of violence aren’t what make a fight interesting. What’s interesting about a fight scene are the stakes for the character; the way that character fights first with their own fear and only then with their opponent, and the way that individual character’s approach to fighting tells us about them.
Take the following two films: The Princess Bride and The Duelists. You’d have trouble finding two movies whose tone and style are more different. The Princess Bride is a light-hearted swashbuckling fantasy, choreographed by the incredible Bob Anderson (who worked with folks like Errol Flynn back in the day.) The Duelists is a dark, gritty Napoleonic tale based on the short story by Joseph Conrad. The fights were choreographed by William Hobbs who was instructed by director Ridley Scott to make sure the fights looked dirty and ugly and nothing like the swashbuckling of earlier films. But despite the radical differences in the fights of those films, in both cases every action tells you about the character in the fight. The way the two opponents go at it are a reflection of their personality, their fears, and their backgrounds.
We care about Wesley’s fight with Inigo in the Princess Bride because we can sense that these two men admire each other. Their fight is as much an exploration of the other’s talents as it is a duel. In fact, our sense of jeopardy comes from the fact that these two men shouldn’t have to be enemies, and yet, their situation means that one may well die at the hands of the other. Contrast this with the messy, stuttered fights between Feraud and D’Hubert in The Duelists. One man, arrogant and lusting to use violence as his way of getting back at those he believes look down on him. The other, desperate and unsure of what to do – fearing that this fight will end in either death or dishonour. The moves matter; the weapons matter; but only because they allow the audience to see inside the characters and their conflict.
One of the reasons why I love writing Falcio (the main character in Traitor’s Blade) is because he sees each fight as a problem to be solved – he tries to intellectualize the battle and find some ingenious way to survive. But his own past sometimes comes to the fore and takes him over. In those moments, all of his skill and intellect disappear, replaced by rage and recklessness, and we realize he’s not the man he thinks he is.
Once we find the essence of the story—the character-driven tale that must be told, we move to the ways in which the stage, the screen, and the page all work very differently from one another.
Books come with an infinite budget.
Hiring and training actors and stunt professionals is an expensive business whether you’re making a movie or staging a play. Books, on the other hand, let you have as many characters fighting as you want, all for free! You also don’t have to worry about safety – kill your characters as many times as you want and then hit ‘undo’ on the keyboard and they all come back to life. That is, regrettably, not an option with actors in real life. So in movies and on stage there’s a constant push and pull between asking the question, “what action would best convey the drama of this moment in the fight?” versus, “what can we do within budget while ensuring the safety of the actors?” It’s worth pointing out that the first and most important step you need to take in protecting the actors is to ensure that the stunt choreographer or fight director is qualified and prepared. I’ve choreographer plenty of fights but I wouldn’t just jump into a project right now without serious preparation time because I’m out of practice and actors deserve to have someone with the right skills, experience, and current qualifications to take care of them.
Every medium has a different viewpoint.
One of the most pronounced differences between the three mediums is the way in which viewpoint operates. Theatre has a single camera. Wherever you’re sitting, that’s the camera. What that really means for a choreographer is that the fight has to look as good as possible from an incredibly wide range of angles. This is very different from movies where the camera can come in close or move far away; it can take on the point of view of the hero or of the villain or of any number of bystanders. You would think that books would have the most flexible camera of all—after all, you can write from any angle you like. However in practice, the opposite is true. Shifting viewpoints within a scene in a book undercuts the dramatic tension and diminishes the reader’s engagement. Therefore the emotion can really only be understood through one set of eyes—those of the scene’s viewpoint character.
Movie and stage fights can be less realistic than those in books.
This might sound odd at first but it’s absolutely true. Imagine our heroine jumps in the air, does three backflips, tosses four swords in four different directions, and lands elegantly on her feet as each blade strikes its intended target. If you show that action on the screen, the audience’s eyes will tell them its true even if they would otherwise think it preposterous. Similarly, watching a play means engaging in a heightened suspension of disbelief—after all, we know the actors aren’t really killing each other, but we accept it because that’s part of seeing a play. In a book, however, you’re literally asking the reader to create all the action in their heads based solely on the words you put on the page. Anything that doesn’t make sense to them will look like a foggy mess in their minds. For this reason, you have to work harder to create a sense of realism in the movements and actions that you put on the page than you would on the screen.
In books, the reader is the true choreographer and you are simply their teacher.
We experience fight scenes passively when watching them on the screen or on the stage because every part of the action is placed before us. This means you don’t need to explain a move or series of moves because the audience can see them in real time. However a book can’t describe every movement, every posture, every detail. An author who tries to do so will invariably make the experience of reading about the fight become tedious and slow precisely when the reader wants to feel caught up in the flow of the action. So fight scenes on the page require a constant search for economy, for finding things we can leave to the imagination of the reader.
The author shows us small moments of the fight—the sudden thrust of a sharp blade headed for the character’s belly or the worn wooden shield beginning to splinter under the crushing barrage of blows of a horseman’s axe. These details give us just enough grounding in the nature of the fight so that, in the very next sentence, we can be inside the character’s emotions—feeling their fear or anticipation, all the while imagining the continuation of the fight without requiring anyone telling us exactly what’s happening. That, for me, is the magic of a swordfight in a novel—when the reader ceases to be a mere bystander and, in fact, becomes the choreographer.
Let the emotional story reign supreme
The true joy of choreographing a swordfight, whether on the stage, the page, or the screen, is in turning the fight into a new language for the audience. Let the fight scene be a form of dialogue in which each character’s actions are as distinct, personal, and emotionally motivated as the words they use. Sometimes this requires considering accurate historical forms (rapiers and broadswords moved very differently from one another and throwing one at your opponent was almost never a good idea), and sometimes it means ignoring them (the hell with it – throw the broadsword if it works!) Remember that most of what we know about ‘true’ sword fighting comes from reconstructions—books and manuals that have been loosely interpreted. Furthermore, if you’ve ever watched a fencing match then you know that a true swordfight at speed is almost impossible to follow for anyone but an expert. Therefore our job when creating a fight scene isn’t to prove how smart we are but rather that we can bring the audience or reader into the story through the vehicle of the fight. Only when we have done that are we moving from being choreographers to true storytellers of the blade.
Why I Hate Knights
I hate knights.
How is it that the biggest bunch of self-involved bullies in all of European history became the most prominent heroes in fantasy literature? These are the same brutish and brutal thugs who murdered, raped, and pillaged their way across Europe and the Middle East in the name of God (thanks a lot, Pope Urban II). Which pre-Madison Avenue public relations firm managed to convince us that knights – I mean, fucking knights – were the paragons of honour and virtue in the Middle Ages?
Were there any good knights? Sure. William Marshall, sometimes called the ‘Flower of Chivalry’ was probably an alright fellow, but he’s the exception that proves the rule. The vast majority of medieval knighthood was made up of noble-born thugs whose most positive contribution to society was due to the occasional accidental death that comes from charging at each other with long sticks on horseback for the entertainment of slack-jawed yokels.
The hell with knights. I’d rather write about heroes.
That little rant is what launched me into writing Traitor’s Blade. I wanted characters that I could see myself rooting for–men and women without the advantages of wealth or military power who fought in service to an ideal rather than a particular church or nobleman or even their own personal honour. In other words, I wanted my main characters, Falcio, Kest, and Brasti, to be the opposite of knights.
I took my starting point from the justices itinerant of England’s twelfth and thirteenth centuries. These were magistrates, appointed by the King and commanded to travel from village to village to hear cases, pass judgments, and ensure verdicts were upheld. A similar phenomenon existed in the United States, especially along the frontiers. In fact, Abraham Lincoln spent much of his early law career on horseback, travelling alongside a judge (the actual term ‘circuit court’ comes from the designated routes of these wandering magistrates.)
I was fascinated by how dangerous a life being a justice itinerant might be. What happens when a baron or count decides he doesn’t like your verdict? Which way might the local knight or sheriff sway when his financial wellbeing is in the hands of the man you’re ruling against? Worst of all, what happens when the sovereign who appointed you dies? Those questions became the basis of the Greatcoats – the wandering magistrates of Traitor’s Blade who dedicate their lives to bringing justice to those living under the capricious rule of the nobility only to be disbanded when the king who appointed them is deposed and killed.
With Traitor’s Blade, I wanted to explore the struggle to keep alive an idealistic view of the law that is at odds with the very foundations of a feudal society. This meant recognizing that, while Falcio, Kest, and Brasti might be heroes to me, they wouldn’t be seen that way by the majority of the population in the world in which they live. Where the knights are admired and respected as military men in service to the will of the gods (which, miraculously, tends to align with the interests of the nobles who employ them), the Greatcoats are despised by the nobility and often reviled even by the peasantry who see them as having failed to bring the justice they promised.
Creating these anti-knights also meant thinking about tactical considerations. Where knights are designed for war, especially mounted combat, the Greatcoats are trained to be expert duellists. In a society like Tristia, the fictional country in which the novel is set, trial by combat is an idea that is ingrained into the culture. It made sense that the men and women who had to hear cases and render judgments might often need to uphold their verdict at the point of a sword. So while the knights wear heavy armour, the Greatcoats wear, well, coats – long, leather coats with thin bone plates sewn inside to provide some measure of defence against the weapons of their enemies while still being light enough to manoeuvre in for extended periods of time. This also fit with the Greatcoats’ need to travel long distances at speed and be protected from the elements. Their coats contain dozens of hidden pockets with little tricks and traps and chemicals to help them survive the dangers faced by those whose role is in direct conflict with the powerful in society.
The more time I spent envisioning the Greatcoats, the more I found myself searching for other adaptations to the way laws are administered in a corrupted feudal society. Verdicts need to be remembered in order to be upheld and a large portion of the population in a country like Tristia would be illiterate. So the Greatcoats set their rulings to the tune of songs that people know – making it easier for people to remember. Verdicts also need people willing to do what’s necessary to uphold them, and so the gold buttons on the coats could be used to pay twelve men and women who would act as a kind of long-term jury and ensure the ruling was upheld after the Greatcoat left.
The process of developing a new societal role inside of a more traditional fantasy setting was without doubt one of the most fun parts of building the world of Traitor’s Blade. I doubt that the historical justices itinerant were much like my Greatcoats, just as the knights of European history have little in common with their modern portrayals. But I like to think that there was a spark of that idealism in those who once wandered the long roads in an effort to bring the machinery of justice to those who lived far outside the protection of the courts.
Note: I originally wrote this for John Scalzi’s Whatever.com back in 2014
Balancing Wit & Grit In Fantasy
The Mender of Soles
Shakespeare’s Julius Caesar is a tragic play fraught with intrigue, betrayal, and murder that makes us question the very foundations of human nature.
It starts with a joke.
To be more precise, the first scene is a series of puns in which a nobleman is made ridiculous to the audience by a cobbler who refers to himself as a ‘mender of soles’ (which, of course, the nobleman hears as ‘souls’.) It’s a remarkably clever scene that no doubt set the audience of the Globe Theatre in 1599 falling out of their seats from laughter. But what follows is the destruction of friendships, the breakdown of civil society, and an unending series of killings until the world of the play becomes utterly desolate. So why on earth does Shakespeare start with a joke?
Using Humour To Bring The Audience Into The Story
People in sixteenth-century England lived in an era where war, disease, and crime were all a part of daily life. Imagine what that was like – knowing that those you cared about might well get sick and die at any moment, and you yourself could be called up to war and never come home. Now imagine sitting in the theatre and watching a couple of poncy actors get up during the first act and proclaim, ‘O, I am slain!’ You’d probably think it was ridiculous. In fact, you might even break out laughing – for all the wrong reasons. So Shakespeare used a series of opening puns to set the audience at ease. He convinces us, however briefly, that despite the play being titled The Tragedy of Julius Caesar, everything is going to be okay. Then he drops a little murder and mayhem on us and makes us squirm.
For modern writers there’s an almost mandatory convention of starting in medias res (“in the middle of things.”) Authors are expected to start with a bang – often as not from a bullet leaving the barrel of a gun. While it’s true that this gets the action started right away, it can often come at the cost of making the violence feel trite. After all, we had no particular reason to care about Mr. Smith, so why should we care that he’s just been shot? Or, conversely, that the hero or heroine just saved him?
Death on its own isn’t dramatic. Any remotely informed human being is aware that countless deaths are taking place all over the world all the time.. In fact, several people have died since you started reading this. And yet, most of us aren’t reacting to those deaths at all because we don’t have a context in which to feel the sense of loss that those deaths entail. Loss, and the possibility of loss, are the real basis of drama. It’s only when we sense jeopardy for our characters – the fear that they’re about to lose something precious – that we become engaged in their drama.
Modern fantasy has, for the most part, taken a turn towards the darker side of our imaginations. This is natural and reflects our need to explore our anxieties about the modern world in a different setting, just as noir novels and films did in the 1940’s and 50’s. But as in Shakespeare’s time, the audience isn’t always going to buy it if you just start with intentionally manipulative melodrama. Humour allows us to open with the characters in a dark place but still have the sense that there is something meaningful for them to lose.
Using Humour To Reveal Character
Another benefit of using humour inside of darker stories is as a way of revealing character. The spectrum of topics, forms, and styles of humour is so vast that the jokes we tell others reveal a great deal about us. Is your character a sexist pig who uses gutter humour in a way that unintentionally demeans those around him? Or perhaps he or she is a prude whose sense of humour lets us see how naive they are about the world around them. Think of a time that you told a joke when first meeting a potential love interest only to realise it was utterly inappropriate. The choice of joke – and the way you cringe at the memory of it – reveal a great deal about your background and sensibilities.
Using my own novel, Traitor’s Blade, as an example (if only because I know why I put things where I did), each of the three main characters has a different sense of humour that reveals something about them to the reader. Brasti loves nothing better than a good bawdy joke. He uses them as a way of reasserting a sense of normalcy about the world. As long as he still thinks it’s funny, life must be okay. Kest, on the other hand, is well known for never telling jokes. That’s why, when he suddenly tells one, we know something profound is happening to him. And finally, Falcio, who usually prides himself on his dry, sophisticated wit, finds himself at a loss when other characters point out how demeaning his cleverness can be.
Using Humour To Intensify Dark Scenes
Not every use of humour in a novel needs to be funny. Bitter humour – the joke told by your character that is never intended to produce a laugh – can actually emphasize the sense of loss the reader feels. For me this tends to work best towards the end of the second act of a novel when things have fallen apart and the characters haven’t figured out how to move forward. Black humour tends to pin us inside of a particular moment – forcing us to feel how dangerous the situation has become.
In Traitor’s Blade, Falcio does this in the dungeons of Rijou when he refers to his unnamed torturer as “Ugh” because that’s what comes out of Falcio’s mouth whenever the torturer hits him. It’s not a funny joke – rather, it amplifies our understanding that Falcio is at the end of his rope.
Conversely, sometimes you might want to use humour as a way of revealing hidden reserves of strength within the character. You can show them in the depths of their worst moment and just when it seems they’re about to drown in it, they say something that, while not actually funny, reveals a desire to make things better.
Using Humour To Heal The Story World
Many of the classic models for explaining narrative structure, such as the Hero’s Journey, emphasize the notion of returning the world to order at the end of the story. In fact, the hero’s role in the story is often to re-establish the natural order that had been shattered by outside events. But in dark fantasy there are usually profound consequences for the actions taken by the hero – ones that prevent us from having a traditional “happy ending” in which everything is back to normal (and in which ‘normal’ is a good thing.) Humour can be a tool for showing that, even though the external world has changed, there is still the potential for healing.
Note: This article originally appeared in Fantasy Faction back in 2014.
The Perfect Blade For Every Battle
It’s a dangerous world out there, and if you’re not careful you could soon find yourself on the wrong end of an opponent’s knife, a zombie’s tooth, or a werewolf’s claws. If you’re reading this, then I’m assuming three things: first, you’re in terrible danger. Second, you have, for some reason, kept a copy of this article in your pocket. Third, you’re standing outside the only 24-hour sword shop in town. Oh sure, you might think that these are ridiculous and statistically unlikely assumptions to make, but then why are you still reading this article? Really. Go away. That’s right – run off back home to your microwave dinner and Desperate Housewives marathon. The rest of us have blood to shed.
Still here? Right, then, well done you. Now you need to get inside that 24-hour sword shop and quickly pick out the right weapon for the battle ahead. To maximize your chances of drinking to your enemy’s demise (and minimizing the odds of your skull being used as a tankard when they drink to yours), follow the handy guide below to match your current duelling dilemma with the right weapon for the job.
Scenario 1 – It’s the Zombie Apocalypse
I put this one first as, based on popular media, it’s apparently the most likely danger you’ll face this year. Cheer up, though, last year’s edition would have required you to prepare to face off with hundred year-old emo vampires whose only weaknesses are sparkling prettily in sunlight and occasionally brooding to death.
Right, back to the zombies. What we need here is a good cleaving weapon. You might think a nice double-bladed battle-axe is the way to go, but the truth is, they’re actually pretty hard to wield accurately. Also, if you miss, it’s hard to bring it back around in time for a second try before your ex-neighbour chomps into your face and infects you with the deadly zombie virus (not to mention some pretty serious halitosis.) This will severely curtail any hopes of attracting a member of the opposite sex.
Now, some of you are probably hoping I’ll tell you that The Walking Dead has it all wrong (well, they do about the crossbow thing but that’s another story) but when it comes to zombie fighting, Michonne has this thing figured out: get yourself a good katana.
The katana is a traditionally made Japanese sword and one of the finest bladed weapons ever devised. It’s designed for slicing and delivers devastatingly sharp cuts against flesh, sinew, and bone. Can it really decapitate a zombie in one blow? Absolutely. The Japanese used to test katanas by cutting through dead bodies (evidently practicing for the inevitable zombie apocalypse to come.) Regrettably, it’s useless against Godzilla, which makes me wonder if the Japanese were really all that prescient, after all.
Bonus Tip: While you’re at the store, grab yourself a bokken. This wooden practice weapon is roughly the same size and shape as a katana, but if you sharpen the end just a bit you’ll be ready in case Edward Cullen ever loses his cool and comes for you with his fangs bared. In fact, if you see Edward or any other Twilight vampires you should probably stab them through the heart even if they don’t seem threatening. Just in case, you know?
Scenario 2 – Road Warrior Dystopia
Zombies? What a preposterous idea. We all know the future belongs to roving bands of ex-punk rock bassists ravaging the countryside in search of…well, it’s not entirely clear what they’re in search of, but they’re planning to kick your ass. So grab a blade and start cleaving black leather biker gangs.
Your weapon of choice? The European bastard sword. This classic Medieval and early Renaissance monster is the jack-of-all trades you need to deliver judicious quantities of mayhem to all kinds of maniacally grinning mohawk monsters. Some hyena-faced lackey smirking at you while flipping his switch-blade in the air? Good – you’ve got more than enough reach to take him out. Armoured skateboarder is coming at you with a baseball bat? The bastard sword has the strength to parry that blow before you smite the post-apocalyptic Tony Hawk wannabe into the ground.
Oh, and in case you’re thinking that broadswords were too heavy, they historically weighed between 2.5-3 pounds which was very close to sixteenth century rapiers. Bastard swords could also be wielded with two hands, making them easier to handle. Also, you get to say bastard a lot. Bastard.
Scenario 3 – Real Life Duel
I know what you’re thinking: what if undead creatures with no biologically explainable capacity for movement and brain-eating don’t spontaneously rise up in oddly convenient urban centres around the country? What if completely forseeable oil depletion fails to result in a world where everyone paradoxically drives around in gas-guzzling trucks? Alright, then, let’s prepare for something believable: a duel to the death with a fellow human over a question of honour.
Yes, the classic duel at dawn. The cause? Likely some unintentional slight caused by a poor choice of words that triggers a light slap with a soft white glove. Your options? A simple apology or a deadly and prolonged fight resulting in death for one of you, murder charges for the other, and misery for both your families.
Right, duel it is then.
You might be thinking rapier here, and if you were living in the 15th or 16th century I would agree with you. But the rapier is still a fairly heavy weapon to handle and that affects its speed. What you want here is a small sword. Yes, I realize the name ’small sword’ doesn’t inspire you with testosterone-filled confidence, but the small sword was fast – crazy fast – and the point was sharper than any blade that came before it. The only one thing that matters in a real swordfight is putting the pointy end into the other guy first. That’s why, by the late 17th century, the small sword had all but eliminated the rapier as the duelling weapon of choice. It’s also light enough to carry with you at all times and is surprisingly convenient for cooking hotdogs around the campfire.
Scenario 4 – Crime of Passion
Troubles at home? Starting to suspect your spouse may be stepping out on you with someone from the accounting department? Where others might pause and consider thoughtful dialogue with their significant other, you refuse to waste time with ego-crushing self-reflection and expensive couples counselling. Instead, you’ve decided to commit the sort of love crime usually reserved for melodramatic classics of the French cinema.
If murderous revenge is on your mind, then there’s only one weapon that will do the job the way it needs to be done: the N-Force Vendetta Double Sword. Yes, the N-Force has it all: big and bold enough to compensate for any masculine insecurities you may be experiencing, and with two separate blades you can offer one to your nemesis as a chance to defend themselves, or, heck, why not use one blade for your enemy and one for your spouse? Best of all, if you do a little research online you’ll quickly learn why the N-Force Vendetta Double Sword is the perfect blade if it turns out you haven’t stumbled upon the love of your life cheating on you with your best friend but instead have discovered them planning a particularly thoughtful birthday party for you.
Hopefully these handy tips will get you through your next night of bloody battle, but if your sword fighting needs go beyond these every-day scenarios – if, for example, your king has been murdered and it turns out that every noble is a tyrant and every knight a thug – can I respectfully suggest you get yourself a copy of Traitor’s Blade and let Falcio, Kest, and Brasti be your guides on negotiating life’s little challenges?
Note: I originally wrote this for Tor.com back in 2014.
The Story Behind Traitor’s Blade
Note: I originally wrote this for Upcoming4.me back in 2014.
There are a number of things you try do in the middle of an fencing match: concentrate on your form, look for a hole in your opponent’s defence, dream up the plot for your fantasy novel…no, wait, that last one is a terribly bad idea. Nonetheless, that’s what I found myself doing years ago at a fencing hall in Vancouver. I lost the bout but began the journey towards writing Traitor’s Blade, the first book in the Greatcoats series.
Fencing
I never set out to become a competitive fencer so it didn’t bother me to only be ‘pretty good.’ I’m a wanderer by profession – someone whose career is made of going on adventures within different vocations rather than trying to rise to the top of any one industry. I’ve been a touring musician, an interaction designer, an actor, a teacher, a fight choreographer, and, of course, a writer. I’ve known people who were the exact opposite – who focused everything in their lives around single pursuit. It always struck me as a dangerous road – after all, what happens to someone who has spent their entire lives in pursuit of a single cause only to fail spectacularly. What would they do next?
Failure
At the beginning of Traitor’s Blade, the three main characters, Falcio, Kest, and Brasti, have come to exactly that point. After having devoted their lives to a single mission – that of bringing the King’s laws to those living under the capricious rule of local Lords and Dukes – their dream has finally died. The King is dead, their order is disbanded, and they themselves are reviled as traitors and cowards. The only way they can survive is by working as bodyguards for a corrupt merchant who, as the story begins, has them waiting outside his bedroom while he has sex with his mistress. Things get worse when the mistress turns out to be an assassin who kills the merchant and frames the trio for the murder.
Knights Suck
I wanted Falcio, Kest, and Brasti to have once held an important role in their society – something that required them to be both heroic in nature and skilled in combat. In a great number of fantasy and adventure novels, the obvious choice would be to make them knights. But the truth is, I sort of hate knights (at least the historical ones.) For the most part Medieval European knights were brutish thugs out to kill and loot when they were prancing about at court. In fact, I generally dislike knights so much I wanted them to be a source of villainy in my story. So I needed to look elsewhere to find my sword-fighting heroes.
The Justices Itinerant
In university I studied archaeology and history. That’s where I encountered a passing reference to the Medieval itinerant judges – these were magistrates sent by the English king who would follow a year-long circuit along towns and villages, hearing cases and delivering verdicts. It seemed to me that this could be a rather dangerous job given that any local lord or baron who didn’t like the outcome of a case might consider it easier to kill off the judge and blame it on bandits rather than pay the fine. That idea eventually became the Greatcoats: the order of travelling, sword-wielding magistrates who had to be able to go from town to town, investigate cases, render decision and, as often as not, fight a duel to enforce the verdict.
The Coats
Knights have armour and livery that give them both practical and symbolic protection. My travelling magistrates needed something equally impressive but better suited to their purpose. My brother once gave me a long coat which I took with me whenever I was on set as an actor. You tend to spend a lot of time waiting between takes and on exterior night shoots you can start to get cold and tired. My coat was big enough that I could wear it over whatever other clothing I was in, and it had so many pockets large and small that I could hide away anything I needed between shots. This became the seed that developed into the greatcoats that Falcio, Kest, and Brasti wear. But these coats had hidden bone plates sewn inside the leather to protect them like a kind of flexible armour, and had little tricks and traps and ointments that could help keep them alive on long journeys or get out of sticky situations. They tend to get into those situations fairly frequently, because the world in which they live is not a nice place.
Politics & Treason
When I was first developing Traitor’s Blade, it had become common practice in American politics to take whatever your enemy’s most noble attribute was and twist it into something vile. John Kerry (whether you like him as a presidential candidate or not) was a genuine war hero who volunteered in Viet Nam even though he disagreed with the war itself. During the 2004 election, his opponents twisted his record to the point where nearly half the population thought he’d been a coward during the war and had lied about his service. This wasn’t because people were stupid – it was because very, very smart people had perfected the art of creating new mythologies within American political life.
The fact that this has become so easy to do these days gave me the inspiration for Tristia (the name is derived from the Latin word for sadness) – a country so broken by the weight of its own rulers’ corruption that those who risked their lives to bring some measure of law and justice to the common people could become reviled as cowards and traitors.
Heroism & Corruption
At the same time, I didn’t want to simply write about cynical characters living in a cynical world. When I was growing up I loved heroic fantasy – stories about flawed yet noble human beings struggling to do the right things for the right reasons. These days more of what I read leans towards dark fantasy, where heroes are products oft heir world – meaner, tougher, and full of moral ambiguity. With Traitor’s Blade, I set out to explore what would happen to the types of heroic characters I admired as a kid if they lived in a place where noble ideas simply didn’t work. Would the character change and become corrupted by their environment until for them, as for most dark fantasy heroes, the end justified the means? Or would the world around them be forced to change through their influence. In book 1 of the Greatcoats series, Falcio has seen his king deposed as a tyrant and the ideals he fought for rejected by nobles and commoners alike. Even Falcio’s closest friends, Kest and Brasti, begin to question whether it’s time to set aside their beliefs for the greater good. At the darkest point of his life, Falcio is forced to choose between abandoning his principles or seeing the country fall into tyranny.
Running & Writing
Of course, when you write about the origins of a novel in retrospect everything sounds as if it were neatly planned – a series of inspired little steps that followed one from the other. The truth is messier and more organic.
I’d been on a hiatus from any writing for several years before I wrote Traitor’s Blade. But every time I’d go jogging, I’d find myself building up pieces of the story in my head. I thought they were just snippets – little bits of scenes here and there. But one day I saw that the 3-Day Novel Writing Competition was coming and decided to give it a try. I hadn’t even decided on what story to write when I got up that first morning. Somehow over the course of those three days I slept 8 hours per day (more than usual), had a music gig (where I had to learn to sing ‘The Lady In Red’), exercised, and wrote 17,000 words per day. All those jogging sessions I’d done had built up a story in my head that was waiting to come out. By the end of the contest weekend I’d written a draft of the novel.
I let it sit for a couple of years, unsure of whether I was ready to take on the challenge of a second draft which I knew would balloon the size of the book. But eventually I made the commitment to go forward, and the next revisions took me to 117,000 words and the finished story of Falcio val Mond, Kest, and Brasti. The novel was originally (and ineptly) titled ‘Three of Traitors’, but by the time my agent submitted it to Jo Fletcher Books it was called Traitor’s Blade, and it is the book you (hopefully) hold in your hands. I’ve been delighted with reception to the book thus far but what matters most to me was getting to write the story I most wanted to read.
The Reader Is The Choreographer: Writing Fight Scenes
I’ve been getting asked about how to write fight scenes a fair amount these days so let me start with a first principle:
Violence is boring.
[Read more…] about The Reader Is The Choreographer: Writing Fight Scenes
The Secret Origins of Traitor’s Blade
I often get asked where I got the ideas for The Greatcoats–the swordfighting travelling judges at the heart of Traitor’s Blade and Knight’s Shadow. Here’s where a few of the ideas came from.
Itinerant Judges
During the twelfth and thirteenth centuries, England saw the rise of itinerant judges – travelling magistrates who would go through counties and shires hearing cases and enforcing the King’s laws. I imagined what might happen to one of these judges when they arrived in some small town where the facts of a case might be hard to uncover and where wealthy and powerful individuals could muster as many soldiers as they needed to avoid justice. Would anyone really be foolish enough to try and enforce the King’s law in a highly corrupted county hundreds of miles away from any royal support? As it turns out, Falcio, Kest, and Brasti are exactly that foolish.
Heroic Fantasy / Dark Fantasy

I loved heroic fantasy growing up – reading about flawed yet noble human beings struggling to do the right things for the right reasons. These days more of what I read leans towards dark fantasy, where heroes are products oft heir world – meaner, tougher, and full of moral ambiguity. With Traitor’s Blade, I set out to explore what would happen to the types of heroic characters I admired as a kid if they lived in a darker, more cynical world. Would the character change and become corrupted by their environment until for them, as for most dark fantasy heroes, the end justified the means? Or would the world around them be forced to change through their influence. In book 1 of the Greatcoats series, Falcio has seen his king deposed as a tyrant and the ideals he fought for rejected by nobles and commoners alike. Even Falcio’s closest friends, Kest and Brasti, begin to question whether it’s time to set aside their beliefs for the greater good. At the darkest point of his life, Falcio is forced to choose between abandoning his principles or seeing the country fall into tyranny.
American politics
Well, this will sound a bit strange, but American politics figures prominently in the cultural backdrop of Traitor’s Blade. In North America it’s now commonplace for political operatives to take the most noble and remarkable sacrifices of their enemies and twist them into evidence of inner corruption and moral perversion. Part of this can be blamed on the political machinery of the modern era, but much of it falls on an electorate that has become so cynical that every virtue is seen as evidence of a deeper vice.
Although the Greatcoats series takes place in a world that most closely parallels our own fifteenth century, I wanted to see how that kind of political intrigue and cynicism would impact my heroes. In Traitor’s Blade, the Greatcoats have spent a decade fighting to bring some small measure of justice to those living under the feckless rule of lords and dukes. But as soon as the nobles reassert their power by deposing the king, the populace turns against the Greatcoats, calling them Trattari, or ‘tattered cloaks’, a name used for traitors.
The Coats
The idea for the coats themselves came from an actual greatcoat that my brother bought me one year. When I was working as an actor I found I’d always bring this coat because no matter how cold it got or how long I had to wait before filming a scene, I could pretty much carry everything I needed in it and stay warm and ready to go. Alas, mine doesn’t have secret bone plates to protect from being hit by swords nor does it have the various tricks, traps, and potions that the characters in Traitor’s Blade rely on.
Keeping the plot moving forward
Note: I originally wrote this for OpenBookOntario.com back in 2014.
How do you keep your plot moving forward?
This question tends to hit writers in the second act of their novels. The challenge isn’t so much about adding events to the story as it is about creating a sense of forward momentum and increasing urgency. With each plot thread the reader needs to feel that they are moving inexorably towards an end that will answer the questions posed by the book’s first act.
In my own writing this happens through two concurrent forces: the protagonist’s gradual loss of control over their world and the reader’s increasing understanding of it.
In the second act of Traitor’s Blade, Falcio struggles harder and harder to find a way to stop the conspirators who are destroying his country, but his efforts only seem to push victory farther and farther away. This isn’t just about ratcheting up the action or throwing more bodies (figuratively or literally) on the ground – it’s about slowly breaking down Falcio’s sense that he can ever win. At the same time, the reader is coming to understand why things are the way they are; why the conspirators are succeeding.
Plotting this way allows the two forces to work together until it finally becomes apparent to the reader that your protagonist’s goal – whether victory, or love, or even survival – is forever beyond their grasp. For me, as a writer, that’s the end of the second act.
The third act is about a fundamental change in the main characters – they become aware of what the reader has already figured out – and they find it within themselves to make the sacrifice that will heal the world around them, even if it means their own physical or emotional destruction. The climax of the story may be happy or sad, redeeming or damning, but however it ends, the book answers those questions that made you want to write the book in the first place.
The Long Search For Bard V
Remember back (way back) to before you could find anything you’d ever seen or heard on the Internet? You know, when you listened to a song on the radio and had to hunt high and low to find the album in a store? Or when you found a new series of books but couldn’t the third one in the series? I first read Keith Taylor’s book Bard when I was a teenager heading on an ill-advised solo camping trip (wearing a rather uncomfortable leather jacket and carrying a tent with holes in the roof and missing pegs.) A number of things went wrong on that trip that resulted in being cold, wet, tired, and huddling in the dark to avoid a group of drunk and stoned teenagers. But from the moment I started reading Bard all of that disappeared and I was transported into a world of music, magic, and swashbuckling. Tailor’s love and depth of knowledge about his subject was remarkable and the chronicles of Felimid Mac Fal soon became some of my favourite stories. So, happy ending to my camping trip, right? Not so fast…
Flash forward a few years and I’d found and read Bard II, III, and IV. It looked like the series was over and though I wasn’t happy about it, I could live with it. But the series wasn’t over–Keith Tailor had written a fifth book! Joy and jubilation! The only problem was that I soon discovered the book was only published in the United Kingdom. Okay, fine, now I have to order from the Brits. No problem – they like Canadians. Unfortunately, the book went out of print too quickly and no one had copies. I couldn’t find any North American library with a copy and it wasn’t feasible to borrow one from across the Atlantic.
The Internet is supposed to fix all these things, isn’t it? Everything accessible all the time? An endless cornucopia of delights waiting to be purchased by anyone with a credit card and a web browser. So I start searching and, sure enough, eventually I find someone’s dog-eared copy of the book available for purchase for only $125. That’s right, they wanted one-hundred-and-twenty-five dollars and shipping. Part of me wanted to buy it anyway, but the thought of rewarding someone’s needless greed (none of the money would have gone to the author) prevented me.
Of course, an obvious solution presented itself: who needs to actually buy and ship a physical book? I mean, that’s so 2010. These days it’s all about the e-book, right? Wrong. None of Keith Taylor’s books are available in digital editions. I actually wrote Mr. Taylor himself and he kindly checked to see if he had a copy around but alas, no luck there either.
A couple of weeks ago, the literary gods finally smiled on me and a copy appeared at a very reasonable of $15 USD plus shipping. The day I came back from my vacation it was right there waiting for me in a Trans-Atlantic shipping envelope. Finally, after all these years I’m reading Bard V and learning the final fate of Felimid Mac Fal. The funny thing is, after all these years, my tastes have changed and it’s not the type of book I’d buy anymore, but there’s something wonderful about searching for a lost book and one day finding it.
The Writing Teacher I Never Met

Nothing matters until you’ve finished your first book. Anyone who gets you there is a hero. The single most important tool I ever found for learning to write was a series of twelve double-sided tapes called “Let’s Write A Mystery” by a guy named Ralph McKinerny. His whole process was to tell you the basics while writing a book right alongside you on his tapes (all of which sounded like 1950’s science teacher lectures.)
The book that Ralph writes during the process is included in the box with the tapes. To my tastes it’s maybe the shitiest book I’ve ever read. If he’d wanted to, he could have shown off the talents that helped him write dozens of successful novels. And yet, somehow, his willingness to write crap right there in front of you, all the while telling you to stop worrying about whether your stuff is good or not but just get your damned pages out, somehow that’s what helped me write my first novel and prove to myself that I could be a writer.
Ralph McInerny was a theologian who wrote books I never bothered to read and who had largely opposite values to me (he once wrote a screed protesting Barack Obama speaking at Notre Dame.) He died in 2010 and I never met him. He was the best writing teacher I ever had.





Les vieux maîtres de sort aiment raconter que la magie a un goût. Les sorts de braise ressemblent à une épice qui vous brûle le bout de la langue. La magie du souf e est subtile, presque rafraîchissante, un peu comme si vous teniez une feuille de menthe entre vos lèvres. Le sable, la soie, le sang, le fer… cha- cune de ces magies a son parfum. Un véritable adepte, autre- ment dit un mage capable de jeter un sort même à l’extérieur d’une oasis, les connaît tous.
'I totally saw this coming,’ Reichis growled, leaping onto my shoulder as lightning scorched the sand barely ten feet from us. The squirrel cat’s claws pierced my sweat-soaked shirt and dug into my skin.
The way of the Argosi is the way of water. Water never seeks to block another’s path, nor does it permit impediments to its own. It moves freely, slipping past those who would capture it, taking nothing that belongs to others. To forget this is to stray from the path, for despite the rumours one sometimes hears, an Argosi never, ever steals.